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Monster Hunter World Iceborne Game play and Walkthrough
Now in this article we will also discuss the walkthrough and gameplay of this awesome game.
Hello everyone and welcome to my review of Monster Hunter World ice-born I was given an early copy of the game.I’ve had a chance to play for something over 24 hours.I’ve had time to finish the story mode.More besides this I’ve also played the base game monster underworld for over 3100 hours almost every single day I’ve played since it launched as usual with a lot of my videos I like to jump straight to the point.This review won’t be any different from my other videos now since this is my first time really reviewing any game ever I did want to mention that I kind of studied game reviews.Game reviewers,realized how probably unscientific and subjective reviews typically are.Monster Hunter World Iceborne igg games,That they’re often their own form of entertainment and speculation for example imagine this out on the internet some reviewer has given candy crush a 4 out of 5 somewhere else a reviewer will give ice-born an 8 out of 10 which is the same score stated differently yet we know these games are like miles apart in quality.Richness candy crush is a cheap microtransaction game you use to drug your kids long enough for you to get away from them.You know now that you’re alone you can play a real game like monster owner so the goal of this review is to try to talk about Capcom’s Monster Hunter World Iceborne igg games as an expression of his artistry and mechanics as well even if I do give it a grade in the end and I hope that you mostly find my own introspective experiences.Thoughts with the expansion useful unsatisfying and not so much of the great if you end up enjoying the review.
If you want to help me out be sure to leave a like on the video and share it for someone else to enjoy thank you we’re going to break the game into ten categorical parts,I’ve organized them into a top ten list with number ten being the most important category so when I list these you might ask yourself if you even agree with the order that I’ve placed them in number one is going to be polished does bugs right floss number two sound effects number three story number 4 multiplayer number five environment number six I call it weapons and armor what I really mean is rewards number seven is music number eight is replayability number nine as monsters and number ten is mechanics less officially get started with the review number one is polished polishes how completed the game feels some games launched.They feel like a beta version of the game beta and it says if they’re letting you the consumer be the beta tester while they run patches to fix all the problems that you’re uncovering for them even though you’ve already paid full price for a supposedly completed product you guys know exactly what I’m talking about a lot of titles have done this capcom does not do this I had absolutely no bugs or glitches with ice-born.This is exactly the same way it was with the base game for me on both Monster Hunter World Iceborne igggames.com.
I will note that the base game multiplayer occasionally experienced problems with connectivity on the PC so we’ll have to find out later if that’s a problem for ice-born on the PC.But ice-born on pc doesn’t come out for a while it comes out in January 2020 I’m giving ice-born a PlayStation and Xbox a 10 out of 10 flawless score.Polish there’s absolutely nothing wrong with the game in terms of bugs.
Glitches there really never has been.You have to appreciate this because it’s actually very time consuming expensive work to get a software product out that is flawless you have to hire a lot of testers they have to do a lot of testing.Then you have to do a lot of bug fixing if you’ve ever played a game you love where you both loved and hated the game because it was loaded down with the bugs.You’re just like pulling your hair out going how could you have done this to me.Yet you can’t stop playing it you know what I’m talking about I’ve played many games of this type Monster Hunter World Iceborne fitgirl repacks does not have this problem it definitely earned that 10 out of 10 grade number two moving on to sound effects I’m a huge believer in the importance of sound in a video game in fact one-third not one-fourth not one-fifth.But an entire third of the game imagine playing any game with your sound muted for the entire time you own the game.You understand what I mean it basically turns that game into a very trashy product so take minecraft for example imagine you had never heard any of the sounds or music from that game it would basically be a husk of its full product the same can be said for any mario title or any Pokemon title in fact it shouldn’t surprise you that usually you find the most iconic games ever made unco incidentally had the most iconic music.Sound effects ever made now we’re going to do a sound effect challenge you’re going to close your eyes.I’m going to play three very iconic sounds from over twenty years ago.
You’re going to try.Name what they’re from.What’s happening did you get them they were the mario jump noise the sonic ring noise.The street fighter – how do you Lucan noise now I want you to close your eyes.Name the most iconic sound effect from Monster Hunter world my question for you is in 20 years will you easily remember that sound will that sound be considered an iconic sound that most of the gaming community will recognize now I’m guessing you imagined a particular monster roar or maybe you even heard the handler going hey partner whatever the case is I think is important that Capcom keeps experimenting with the sound effects that don’t just sound realistic for the realistic environment that they’ve made.But the sound effects that you’re not going to be able to forget them. That’s really important a lot of the sound effects in the game are really high-quality alright so you have quality sound effects.
Monster Hunter World Iceborne PC download and they contribute subtly.But greatly to the experience of attacking monsters with your weapons or sniffing a track from coal turret or zipping noises from jumping from wedge beetle to wedge beetle.But on the flip side of simply having professional sounds I would like to see Monster Hunter World Iceborne dlc download experiment with the sounds that are even described as addictive to listen to.Very often the addictiveness of a sound is what’s causing it to reach an iconic status I’m giving the sound effects in master underworld ice-born an eight out of ten they’re very professional.There’s been some clear improvements to the way the sound effects are presented based on the varying activities you’re doing so that there’s more diversity in the sound effects.So these sound effects describe what you’re doing right so one type of damage versus a different type of damage that’s actually been improved on in ice-born as opposed to the bass game however I feel that the game does lack addictive sound effects really strong addictive sound effects as well as iconic sound effects which would move the grade up to nine.Then up to ten category number three next we’re going to talk about the story ice-born is very similar to world in the way that his story tells basically there’s some kind of problem they’re investigating it.By investigating it what I really mean is you’re saving the handler and killing monsters as someone new to this series when someone explained to me.
That there’s an actual lore to monster hunter I was like I was genuinely surprised because the story doesn’t really explain the origin of anything at all in my opinion.As far as I can tell we’re a bunch of sailors who eat get drunk then go around killing stuff right afterwards something’s really lacking from the story is any form of allegory in other words any kind of deeper or second meaning.That’s deeper meaning could be it could be political it could be philosophical or it could be moral do you guys remember the children’s stories from Aesop’s fables if you haven’t read read those go read those Aesop’s fables was a set of short stories that you could safely read to a kid.Yet even as an adult the advice you learn from Aesop’s fables they still ring true later in life they’re full of a lot of wisdom because the morals in those stories have a sort of timelessness to them Monster Hunter could use some of the charm of the story writing from something like Aesop’s fables to do the same thing teach us how crafty and dangerous the world is when everything in it is a competition for survival.
Resources and of course the reason you could read Aesop’s fables to your kids or you could be a kid reading is because it was always animals interacting with each other in the wild so this actually is very similar well I don’t want to say similar .But it’s something that they could recreate in Monster underworld because they’re very much in the nature right they could go another direction.Have the writing focus on the indifference of nature if you’ve never heard that term the indifference of nature it refers to how dangerous nature is and how little it cares about you nature is not a bad guy.But it will kill you so this was the writing style used recently in Red Dead Redemption to where a main character suffers from a disease that had not been cured in that time period seeing how that particular character is so capable of handling all of his other problems easily through violence.But then watching him slowly defeated by this microscopic nonviolent disease was a huge selling point for the story because it shows you in a Monster Hunter World Iceborne igg games way how powerless we really are against the complexities of nature.This is another area that Capcom could explore the indifference of nature is a big one in storytelling in my opinion.Then on the other hand there are other philosophical routes to take into the writing like questions about whether animals feel pain and does that matter or how intelligent does a life-form have to be before we start feeling really guilty about killing that life-form right those are the questions we ask ourselves in the real world right now.Then we have the Witcher DLC, where they actually have this Monster Hunter World Iceborne igg games character.He seems to be kind of aware or socially aware of Geralt and you feel pity actually on that monster.But the funny thing is throughout the throughout before The Witcher DLC you were just killing loads of those guys so you’re sitting there going well so what is it are these sentient monsters who have feelings and thoughts or are they like wild evil beasts that we have to take down because they’re gonna destroy our village kind of thing right so Capcom doesn’t really address that.
They could spend their whole story just addressing that one thing because it’s a deep enough and complex enough of a question .They just don’t finally I would point out that the story lacks any kind of true good or bad kind of guy which is okay stories don’t have to be this dichotomy this epic battle between good and evil.But if there’s no moral axioms introduced into the story then the lives of the characters while a story is unfolding has to be interesting enough that we don’t care about the story itself .But about what’s going on in the lives of those characters yet there’s no romance in the game.
Who made me so good at this why am I so good at killing years while hardships die have to go through to reach this level of power that I’m killing godlike elder dragons by simply hitting the robot at the correct time do any of the characters ever really experienced serious emotional issues like depression anxiety or grief.The answer to all those questions just really just know is a story that you could kind of explain away in a simple game review article or maybe an article in National Geographic which is probably appropriate because it’s just a game that really talks about nature a lot now on the other hand there were some genuinely fun surprise moments in the story.Some very cool cutscenes that I don’t want to spoil for you so I’m sure you’ll run into those.You’ll know what I’m talking about at that point with all that being said I’m going to give the story a pretty harsh 6 out of 10.Say Monster Hunter still has a lot of improvements to make in this area of writing number four or multiplayer as you all probably know I spend most of my time playing multiplayer.I like to play group fights especially if it means I can help players get through a fight that they’re really struggling with, just hosting a session for others to join this really is the reason I get on.Play Monster Hunter everyday so in that regard Capcom’s multiplayer has been a large success in the base game.I don’t see that changing with dice born however there are still some unanswered questions that I won’t be able to comment on in this review, for example will we be getting another siege monster.
What will we be doing in the endgame I actually have a lot of faith in Monster Hunter World Iceborne igg games on this subject because they’ve already done.So well with the Xtreme behemoth ancient legend cult, Roth.But I won’t be giving this subject a grade for now it’s just something to think about.Maybe speculate on do you guys want to see another siege monster what kind of end game rewards should there be sure to just be decorations.Maybe stream stones, should it go a little further maybe a little bigger than that so those are questions to ask yourself.We’ll talk about rewards soon category number five is environment I feel that the experience with the environment is a big selling point for Monster Hunter World it’s obvious Capcom has a very committed goal toward differentiating itself from other games by making you feel like you’re really out in the wild hunting.That you need to master your environment in order to be a competent player.That’s exactly right in this case I feel that I’m constantly challenged to think about the monsters location resources in those locations interactive environmental mechanics that do more damage to my target.Even changed the type of attacks that my weapons are able to use such as alleges right the locations are also very beautiful.This is especially true for hoarfrost reach I think having a snow location actually balances out the variety of experiences you get to have in the game.It’s just a detail packed dense experience that could only take a very long time to create.I think they’ve basically nailed it in this case there aren’t a lot of games that I’ve played that have gotten so much right about the environment there’s also a lot to see.
Pay attention to while you’re running around from location to location you’re often grabbing important ingredients like a kleptomaniac.There’s especially a good feeling when, you’ve memorized the map.So well that you know where these ingredients are without really have to having to think about it right gathering from a mechanical point of view is also a nice and fast experience.You even find yourself hunting endemic life which is just like bugs and cute little things you get to put in your room later a part of the challenge of memorizing this maps is also realizing how vertically complex they are.How many hidden paths there are often having a top floor and a bottom floor and shortcuts wedge beetles that, let you move around better right.So really we have to give Capcom credit where credit is due on their environmental design with a ten out of ten also one of the questions you might have about the environment is is there enough of it is that do we get enough environment in monster underworld ice-born the answer is yes category number six weapon and armor rewards this is also a really important subject .Probably one that I’ll spend most of my time in the coming year talking about and analyzing and thinking about weapons and armor in monster underworld are your rewards for playing.Since this is a PvE game not only does the interactive fight you have with the monster have to feel good.But also there has to be some kind of prize and reward free to go back out and pursue it again right that’s the reward loop when, I first got to sell Janna.Got to talk with the Smithee what made me really happy was seeing all of the upgrade trees for the weapons one of the key problems in monster underworld based game is that we had just a few weapons dominating the build meta.Once you had to earn those weapons there really wasn’t much else for you to do except either help others play or to speedrun hopefully in ice-born there is a more developed reward system for the end game.Especially I talked about the need for a highly prized possession four players to go after in the end game sometimes I use the term white whale for that this is both a bragging rights kind of item.Also something that you’ll want to use because it’s the most powerful XYZ in the game right.
So you get to wear it in the gathering hub everyone’s like oh dang he’s got the blah blah blah.Also it’s just really strong right and maybe it could be designed so that you can only use it once per day maybe it can be done design so that it degrades over time.You can’t repair it but just something worth pursuing when, I started getting a glimpse at the endgame upgrades for the weapons my initial reactions were very similar to the reactions I had in the base game.That was I wonder which one of these is going to be the strongest because they can’t all be the strongest I’m hoping the new balance changes do though really make it more viable to build multiple elemental and ailment setups for every weapon class.I’m looking forward to diving deeper into the weapons and the armor into ice-born as I have done with the base game I think for weapons and armor we should also hold back on giving out a final grade because the endgame has to be explored more before we can comment on the diversity of gameplay experiences had by them as well as whether or not the rewards are enough to keep you playing.However I am going to subtract at least one point from the grade.That’s because I would have expected Capcom to introduce at least one new weapon of the game I know they added the clutch claw but I consider that to be more of a universal mechanic or you know like an additional move to each weapon category number seven is music oh boy so, music like sound effects is another really really big one for me you know they’re part of the same group actually when, I say one-third of the game I’m talking about both music and sound effects.So again this is one third of your game right here lucky for Capcom after playing their campaign I have their new main theme stuck in my head even as I’m writing this review which is exactly what you would hope for from your video game soundtrack.
I did actually pay very close attention to how the music in the game was making me feel.Hhow it was presented.I do have some feedback on it I think there should be a few very ambient tracks that can play intermittently in your activities even during combat one of the problems I ran into is that even when the music was actually very good for example I’m a big fan of the basic used theme but if you have to listen to the Bowser to use theme for too long like let’s say 40 minutes then you’re going to get tired and fatigued from listening to it because it’s too busy of a sound for your brain to have to hear for you know on replay for like 50 minutes this was a trick that I believe minecraft seemed to realize as well at some point in one of Minecrafts major updates it did a thing where it stopped playing the music so much.That’s because it realized the player would become fatigued from listening to too much music.That’s something that I think Capcom should be considering they should have one of their music whoever works on their music design have him sit down put on a pair of headphones.Then listen to the bass Okies music on a loop for 50 minutes.Don’t do anything else just 50 minutes.I think at that point they’ll realize some of their customers will have that experience of hearing that music for just that long because they’ll time out on the combat timer.So I’m recommending maybe five or six ambient music battle tracks that can have the mechanical functions of the monster themes right they have a mechanical function to them for example when the monster leaves to another area the music stops playing.So you have to have the music because the music actually gives you feedback about what’s going on in the fight but again maybe have some ambient battle tracks that you can swap out to when the game recognizes that the players been playing for I don’t know maybe like five hours.They realize you know the game is capable of realizing that the players stuck in a very long fight against somebody like Monster Hunter World Iceborne igg games it kicks in that ambient battle track .
Then the player doesn’t experience that fatigue that’s just something that I noticed other than that I would say some of the returning tracks from the older games are really going to impress players who know them .Even players who’ve never heard them before they’re very epic.The main theme and the music that plays the credits was really nice and fist the mood of ice born on another note I think if there were more moments in the story that elicited feelings of grief loss depression this would also give Capcom an opportunity to capitalize on music with a sad mood something that I think a lot of games tend to overlook.Miss out on as a form of art and storytelling.The games that do capitalize on this they tend to be remembered because of that okay it’s just. I don’t know why it gets overlooked people forget that humans experience sadness I’m going to be giving Capcom an 8 out of 10 on the music this is more of a subjective grading of course but I think there’s room for improvement similar to the sound effects we’re looking for some music that could become iconic capcom needs his own Gerudo Valley or streets of Whiterun something people instantly recognize and are overwhelmed with feelings and sentiments that are experienced on a deeper level than the game itself.That probably sounds like I’m asking for a lot but I think Capcom is actually on the cusp of achieving this based on the current quality of the music that they’re producing for ice-born.That they really should just reach a little bit further if they can category number 8 Monster Hunter World Iceborne igg games is actually one of the most important selling points for games these days since gaming has become a way of life for people is a lifestyle didn’t you know that people will game anywhere from an hour to eight hours a day and more like me I probably game for about eight hours a day.So when developers are designing a game they have to keep in mind just how long people will actually want to sit down and grind to that game without experiencing boredom after very unhealthy very long periods of time with ice-born once again is just a bit early to give this category a grade but one of the best indicators of the Monster Hunter World Iceborne igg games of a game can be how thick the game is with this content.I would say that ice-born by the time I stopped playing to write the review was feeling very very thick nah it was dummy thick but that’s about all I know about the Monster Hunter World Iceborne igg games another thing that can give a game high replayability is just how difficult the game is and I can say that the ice-born expansion definitely steps up on the complexity of the attacks that the monsters are using which in turn does make the game more difficult as well but in a satisfying way which is something we’ll talk further about in the mechanics category right.So people have talked about bullet sponges bullet sponges are where nothing about the monster has changed they just raised the health of the monster.
They make the attacks do more damage and that’s it well Capcom hasn’t necessarily done that nice born what they’ve done is they’ve actually given the monster scarier attacks faster attacks and more complex attacks.So we can speculate about the replayability based on what we had in World obviously the most replayable fight was the call to wrought fight.That’s because she played like an event out of destiny where you could waste hours and hours.Never get the weapon you’re looking for I can’t figure out if that means Cove Tirat was a success or not it just depends on who you ask probably I think over time I started to feel like I was a masochist going after my very last culprit war even though the fight was punishingly boring after what was probably getting close to like 500 attempts.But he Mithu had a replayability problem.But he was kind of like on the flip side he was different behemoths he was actually one of the best fights in the game one of the best feeling fights .But once you had the dragon armor set you’re basically done he didn’t have any other reason to find him an extreme behemoth wasn’t any better you’d get the lair dragon armor saying a title.You were done so cough tropic is played five hundred times by everyone behemoth one of the best fights in the game you play him like two or three times you don’t even need to defeat him honestly.Then you’re done you’re just done with them so there’s this huge imbalance in diversity of experiences with the Monster Hunter World Iceborne igg games.
There’s a big problem in the base game world I’m hoping ice-born does not have this problem one of the things that I had called for in the past was for Colt Herat solute pool to be shared amongst all of the endgame fights.But then why would people continue wanting to play cove at that point.There you see Capcom’s dilemma because in order for Coulter ought to be fun you have to have a large group of people participating at the same time in a call to rod the siege which means in order to make her playable they had to keep throwing newer and better loot into her loophole.This would make the player population return over and over again I would like to see Capcom avoid this problem in the future I also think they should consider just no more orangey weapons altogether.To strictly have crafting weapons I know in their past games they have done orangey weapons.But I feel like is more of their brand to actually craft the weapon this one of the things where they feel different from games like Borderlands and destiny right so just something they should think about in terms of differentiating themselves from other games alright you can still make it hard for people to craft their favorite weapons by manipulating the RNG on rare drops.
Even better than that they could have a team that comes in with balance changes to underplayed weapons so that you always have something to come back to and work toward unlocking so instead of dropping you know like 50 new Colt Roth weapons we could have just had the weapons no one was using become buffed.Then you would go back into the game and try to unlock those weapons.
But I don’t know it’s is always easy to talk about much harder to execute I don’t want to be too critical on this issue.Once again we won’t be grading the replayability of ice-born we we you know hasn’t been out long enough for us to really understand what is the replayability of the expansion alright so in category 9 we’re gonna be talking all about monsters in a game titled monster hunter most games have you moved through a variety of henchmen.Trash mobs and then finally you reach the boss and there’s a prolonged fight that tests your skill and you really don’t fight that boss again anymore I mean you I just there’s exceptions right whereas in Monster Hunter you mostly don’t have henchmen or trash mobs you just go straight into a big prolonged fight with the monster larger than you so the quality of the game is all dependent on the quality of each monster.You might think of those monsters as bosses you know if you’re going to be kind of changing their labels around.But understanding effectively what they are since I had never played a monster title before before world I was really surprised by the quality of the monster fights this is one of the key elements of the game that’s making Capcom stand out from its competitors however as time went by,I played like 3000 hours I went back.I played GU as well by the way my perception of these monsters became more nuanced.So I have some of my own thoughts about what Capcom can do to stay ahead in terms of design and innovation in their game so I think a monster can mostly be broken down into two parts style and substance style is the player experience where the visuals the sounds.
The animations of the monster are so enjoyable that you would fight that monster just because it’s like interacting with a piece of art one of the things I like about ice-born is that it actually moved toward a more eccentric skin design on the monsters the goal is to find a balance between fantasy and realism and an ice born capcom dips further toward fantasy I would say in fact without spoiling anything I think one monsters design in particular it’s going to blow some of your minds and it’s going to be a really memorable fight I know that that fight is stuck in my head.It makes me think about the game remember the game and want to go back to the game that’s that addictive feeling and when a game does that it’s really accomplished something special and successful that’s especially true for someone like me because I’ve been gaming as a lifestyle for like 20 years so I can really tell when I’ve moved away from playing a game you know I put it away,My brain says hey you got to go play that game I’m real sensitive to that because it’s hard for me to feel that feeling anymore I’ve got a lot of I built up a lot of resistance to that feeling over the years Capcom succeeded with doing that in one of the fights in AI sports there’s really good news and then there’s the other side of the monster design equation.That would be the substance and I think this is where Capcom could use some improvements I’m pretty sure the community is going to quickly point out to things that they would like to see worked on one is going to be new monster skeletons.
Two is gonna be new monster movesets even though the monsters feel like they have a unique style they just don’t feel different enough somehow to the fights that we’ve had in the base games movesets also is an important issue it feels like Capcom has created a list of movesets for itself here’s the tailspin here’s the fireball and then it mostly just pulls from this list when designing a new monster.Then they’ll add one or two new moves to that monster where they’ll you know they’ll edit the already existing move to be a bit different.But not it’s not truly different a lot of games do this actually because the cost of having to create truly fresh attack animations and attack values.How those values interact with literally everything in the game this is a it takes a crazy amount of time and money and labor to do this.
But it’s also the most important aspect of giving the player a new experience into the player that’s what they think about when they’re buying so Capcom should be very careful not to underestimate how sensitive players are to recycled content now with all that being said I was mostly making a point about how we should be grading the experience I haven’t actually handed out a grade I’m going to give Capcom a 9 out of 10 for his monsters in ice-born it would be a straight ten out of ten if I saw some really new really innovative monster skeletons that we’d never seen before not just gamut or mrs. hoon a which everyone is calling for right they love Iceland skeleton elephants skeleton daughter from the old games.A lot of veterans have already experienced that I’m talking about something truly new I do think a lot of the veterans are definitely going to feel that the developers for ice-born are kind of reaching a new mastery of your craft in the sense that they understand at a deeper level the interactive experience that is being had by the player and this allows the developers to tweak and design new weapons and new experiences with the monsters that the to return to and tried to master themselves the ring attack in lava floor from arch 10% achieve in the base game this has been a terrific example of that and now I think Capcom should try to create even more of these new moves.Have it be of the same unusually high quality as a last note .
I think that Capcom should be working on a variant or subspecies of the ancient legend because the ancient legend is the only humanoid skeleton fight in the game and it was one of the freshest feeling pieces of DLC they had launched in the base game.Finally we’re moving on to game mechanics this is going to be category number 10 the most important one in the game in my opinion if it sounds kind of like a vague topic it’s not it’s because it can be used to describe a lot of things however I’m speaking specifically about the RPG elements of the game the changes to the weapons.
The new clutch claw ice-born already has the advantage of being an expansion to a game with really strong game mechanics there are a lot of RPG elements that are going to affect your damage when you swing something like your great sword and ice-born gives the developers a chance to let us play with more diverse ranges of endgame built I realized though that I’m not going to be able to grade all of the new skills.Ice-born precisely because even after playing it for a really long time I know I have not unlocked all of them probably.I certainly haven’t tested them all for any prolonged period of time by any means so the RPG mechanics have to go ungraded.But based on what I saw is much like the rest of the categories in this ice-born review to me it’s obvious a lot of thought.Careful decision-making has gone into improving on the things we already had in world what we do know is that there were some much-needed nerfs to add the affinity skills making them more complicated some buffs to the elemental damage a nerf to raw damage and some buffs to defensive skills all of these decisions are exactly what I would have done myself and it’s a very promising move from Capcom for them to be making since monster hunter is an RPG style of game where you have to build your character loadout you know a lot of your time can be spent just sitting around trying to put together an appropriate build and when you finally do.It makes the fight significantly you know like a really tough fight is significantly easier this is a big part of the experience of the game it’s really important now besides the RPG elements new move sets are here to be analyzed as well thanks to the ice born beta I was able to test a lot of the weapons multiple times to get a feeling for the changes that have been made to them some of the least popular weapons like hunting horn and gun Lance have received multiple improvements however I’m still waiting to see if any more changes are made to the Lance which is one of the weapons that would compete with the hunting horn for the title of least used weapon I also would have liked to see maybe one more new move on the dual blades all of the other weapons feel like they’ve received significantly fun improvements especially the longsword.
The hunting horn let’s talk about the clutch cloth one of the things I liked most about the clutch claw is that now we can jump on the monster anytime we want to we don’t just have to mount we can actually just clutch claw and voila you’re on the monster so I found this to be a really fun idea and it can actually even feel addicting to use like you just want to play around with it and know how good it is.That’s a good sign however I’m still debating with myself how much I like the amount of damage it does if it does too little people will see using the clutch claw as maybe like a required chore that you have to do in order to get a wounded part.Then you just don’t use clutch claw anymore if it does too much then it ends up replacing your current weapons optimal move set.Then instead of using your weapon your a clutch claw main right that’s what everyone jokes about I think Capcom has a very delicate balance between those two thresholds right now too much too little. I’m leaning more to the side that I’m debating if it’s too strong because yes it does do some damage initially.But it’s actually the monster part debuff that makes clutch claw a meta part of your moves I think about it not only do you do more damage to that body part weakness exploit is gonna kick up to 50 so using the clutch claws basically mandatory that’s what’s going to happen so this causes me to run into a new issue.
That’s how much of my thought process I have to commit to thinking about what to do with the clutch claw while I’m playing when it’s not even the weapon that I chose one of the core elements to monster hunter world is that you get to pick which weapon you’re going to be playing with.Then you master the move set on that weapon.Become very skilled with it and in your mind during the fight normally you would just focus all of your attention on reacting properly with that weapon the spacing timing recovery frames having to dodge through a monsters move and punch the monster now it feels like I’m trying to be skilled with two weapons at the same time both my weapon and this other thing that I certainly did not choose the clutch claw everyone has the same clutch claw and if I don’t master it then I’m going to lose out on damage so I find myself thinking less about my longsword and more about my clutch claw.
I actually didn’t like that feeling it’s a lot like suddenly being asked to dual wield two weapons in every hunt and sometimes I just want to go back to only thinking about the weapon that I actually chose so I think Capcom should be careful about introducing a mechanic that feels a little bit forced.Perhaps too much like dual wielding two weapons at once maybe one of the things Capcom could introduce is the ability to choose between different types of clutch claws like maybe one that is harder to use.But does have even more damage or one that is very easy to use.But does almost no damage.But gives you the wounded monster part the debuff.This would allow players to choose what level they want the clutch claw to be involved with their other weapon whatever the case is I’m still forming my opinion on it because I know when a new mechanic is introduced usually the veteran players will be the first ones to not like it because they’re so familiar with the way the game already used to be.I’m trying to not fall into that trap and remain objective about this and open to innovation and change I’m going to be generous and give ice-born a whopping 10 out of 10 for game mechanics they’ve really made a game with no bugs dents with complex information and mechanics to learn dummy thick.Developers with a very deep understanding of what the human mind finds novel this is something very very few game companies ever accomplish and it is essentially going to define a quality gaming experience from an amateur gaming experience I think it’s the reason monster underworld has been such a large success for Capcom.
I’m sure I Sport is going to be like this as well if Capcom were smart it would give us developers a raise because I’ve seen strong triple-a brands like Mass Effect and destiny absolutely fall apart thanks to worse-than-expected game mechanics you know often there’s other problems too like in Destiny’s case a lack of content ice-born isn’t going to those problems I also want to throw in that my top choice of collaboration would be between Capcom and from soft.That’s the end of my review when we tally all the scores together we get a 10 and polish an 8 in sound effects 6 in the story a multiplayer is ungraded environment is 10 weapon and armory words is still ungraded music is innate replayability is ungraded monsters are 9.Mechanics are a 10 this turns into an 8 point 7 out of 10 so iceborn gives an 8 point 7 out of 10 I think this is a very fair great and definitely recommend purchasing a copy of the expansion the philosophy out to me most is the lack of a new weapon .That we haven’t really seen any new monster skeletons that I know if I really would have liked that obviously if that changes in the later through free DLCs like they did with the base game that’s going to bring the grade up to like a 9 we don’t actually know what we’re going to be getting you know like a year for now what impressed me the most about the game where the monster designs the difficulty the polish.Especially when the game picks up later in the story.